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Arcana

Tarot cards are integrated into The Wayspace System as a hand of "Fate"—a tangible resource players hold that allows them to bend the laws of probability and narrative.

You play cards to change the story.

Every participant (player and gamemaster) can play a card at any time, and have its effect take place. Some cards (Major Arcana) are a World Effect, and the gamemaster must agree to the resolution of each World effect card. If a GM cannot agree to a played Arcana card, then the player receives a Luck point and a new card.

The Hand of Fate

At the start of every session, shuffle a standard 78-card Tarot Deck. Each participant in the game draws three cards. They keep these cards hidden in their hand (or face down on the table).

  • Max Hand Size: You can never hold more than 3 cards at a time.

  • Regaining Cards: You draw a new card when you spend your current one, AND you ensure the cards effect has been added to the narrative of the game story in an engaging way. Otherwise the GM may deny an Arcana effect, allowing the player a new card draw.

The Major Arcana

The Major Arcana (The Fool, Death, The Tower, etc.) represent forces beyond the players' control. These cards show the meddling of Ascendants into the world.

At any point, a Major Arcana card can be played and placed face up in the centre of the table. This card acts as a Global Rule Modifier for the rest of the scene. Changing location, a change of scene, will likely change the Major Arcana card, causing it to be discarded. That is up to the GM. They may rule that the Major Arcana card affects a larger region than simply the direct area of the scene.

Multiple Major Arcana cards can be in effect at one time, however. It risks Convergence!

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Atmosphere changes

To deepen the roleplay experience the Major Arcana don’t just impose a mechanical rule, but also an Atmospheric Shift (for the GM to describe) and a Narrative Imperative (a behavioral prompt for the players).

When a Major Arcana card is active, the very genre of the game shifts slightly.

The Global Mechanic: “The Arcane Key”

While a Major Arcana card is active, players can earn Progress or Luck Points by leaning into the card's theme.

  • The Rule: Once per scene, if a player voluntarily creates a complication or initiates a character moment based on the card’s Narrative Imperative, the GM awards them 1 Luck Point or 1 Progress Point.

Here is the complete delineation of the 22 Major Arcana as Global World Rules.

When the Major Arcana plays one of these cards, its effect applies to everyone—Players and NPCs/Monsters alike.