A futuristic humanoid robot with tattoos and sunglasses, connected to wires and machinery, sitting cross-legged with a hand on a computer interface, featuring the text 'HE_WHO_WATCHES' at the bottom.

Arcana

Tarot cards are integrated into The Wayspace System as a hand of "Fate"—a tangible resource players hold that allows them to bend the laws of probability and narrative.

You play cards to change the story.

Every participant (player and gamemaster) can play a card at any time, and have its effect take place. Some cards (Major Arcana) are a World Effect, and the gamemaster must agree to the resolution of each World effect card. If a GM cannot agree to a played Arcana card, then the player receives a Luck point and a new card.

The Hand of Fate

At the start of every session, shuffle a standard 78-card Tarot Deck. Each participant in the game draws three cards. They keep these cards hidden in their hand (or face down on the table).

  • Max Hand Size: You can never hold more than 3 cards at a time.

  • Regaining Cards: You draw a new Minor Arcana card when you spend your current one, AND you ensure the cards effect has been added to the narrative of the game story in an engaging way. Otherwise the GM may deny an Arcana effect, allowing the player a new card draw.

The Court Cards of the Arcana

The Court Cards of the Arcana are Minor cards but they have a Face which represent the subtle influence of an Ascendant into the world directly affecting you, and focused on you, NOT the whole world around you.

Each Court card corresponds to one of the four Elements (Fire, Earth, Air, Water), and each Court card has a Style of expression. You can play a Court card at any time.

Each card has a specific narrative effect, but it can be adjusted to suit the game world and setting of course.

An animated illustration of a queen sitting on a throne in a futuristic cityscape, holding a gold chalice, with tall skyscrapers and flying ships in the background, labeled "Queen of Cups."